RPG Character Creation

Fighter
''Fighters are close-combat fighters and usually fill the role of primary tank or offtank, as they are able to both withstand and inflict fierce physical punishment and have the most versatile means of generating threat and keeping aggro off other characters. ''

The Fighter-Tier can split off into three-main talent trees listed below
 * Knight - They have assumed the mentle as a Knight of the Realm, equipped with mail and plated armour, they have garnered the respect and skills to be herald as a hero of the common folk. Able to dash out death and rush to protect the innocent. The Knight's affiliation depends upon where he is knighted.
 * Warden - They have assumed the daunting task of the Warden, to preserve the land any way they see fit, most Wardens are affliated with the Order of the Warden, which is a society of hardened warriors that have seen combat from every-edge of the continent and thus may provide knowledge against any foe if experienced.
 * Crusader - They have chosen to pick up the sword and embrace the Follower of the Nine Gods to vanquish evil and heretics across the land, wielding great-weapons or duel-wielding; they are a worthy example of the Faith.
 * Sentinel - Some can choose to absured the use of close-combat, in exchange for the way of the bow. Using wit and skill along with the string of their weapon to launch a barrage of arrows at the enemy. They assume the task of support during battle.

Adept
''Mages in Septiino are a loosely-described term for those that can wield the powers that only a few can attain. Specialized as ranged damage, support and defense depending upon the users affiliation of magic. Many can vary in power, but only a few can truly master the aspect of their field. ''

The Adept-Tier can split off into three-main talent trees listed below
 * Sorcerer - Sorcerers (also spelled sorceress for females) own great talent for arcane spellcasting, but they have not harnessed it through the intensive training that wizards pursue. Most people do not make a distinction between sorcerers and wizards.
 * Wizard - Wizards are arcane spellcasters who have undertaken intensive study of magic in places such as the Waystone Spires or the Academies of Aldraysa They do not channel arcane power, but instead use their vast knowledge of otherworldly forces to harness the energies to their will
 * Warmage - Warmages are arcane spellcasters who accompany soldiers into the heart of battle. The generations of warfare on Septiino have given warmages time to hone useful spells into simple and secret rituals, called "battlemagics", which are passed from one warmage to another. Warmages are proficient with all basic melee and ranged weapons, they typically prefer to wield a sword in one hand, for defense, and a staff in the other, to focus and channel their magical power. Often they will don lighter armors that allow them the range of movement and flexibility necessary for their spellcasting and incantations, although armor of any type interferes with the warmage's arcane gestures. This interference can cause his or her spells to fail, backfire or have other unintended consequences, should those spells have somatic components. As warmages accompany warriors into battle, they become more skilled at defending themselves than other wizards.

Cleric
''Clerics in Septiino are all apart of the greater creed of men, the Followers of the Nine Gods. They are the preachers and robed-men that appear in every-corner of the kingdoms and spread the faith to all. However, in times of great conflict. They can wield their divine powers to heal wounds, inspire their allies or take up the weapon and take the Gods' wrath to their enemies ''

The Cleric can split off into three-main tiers for different abilities.
 * Paladin - Paladins are armoured Clerics that have chosen to utealize the Divine gifts and harness themselves as warriors of the Light, many paladins strive to protect all that is good and they follow the Creed of the Nine to the grave.
 * Warpriest - Warpriests are lightly armoured individuals that stick out in combat to offer inspirational support via their mystical abilities, aswell as to heal non-life threating wounds for their allies. They are considered the medium between a non-combatant and a paladin.
 * Bishop - The Bishop is the leading support role for the Cleric, able to harness his connection to the Nine and chant phases from the Books of the Followers and bolster his allies to untold levels. Bishops are considered essential in battles, making them high-value advisers and targets.Rogue.jpg

Rogue
Rogues in Septiino are crafty and shady individuals that all strive for their own lives, either criminal (organized or lone-wolf) or seek honest work in the business of the Assasin Guild, some are often employed to be spymasters of representive Kingdoms to increase security of the monarchy.

The Rogue can split off into two-main tiers for different abilites
 * Shadowstalker - The Shadowstalker is a type of Rogue that specalizes in inflitration and leaving no traces behind, it is unknown if it's a sort of arcane magic or sheer skill. The Stalker is able to get into places that would be considered impossible and useful to taking out targets. In other words, they can be called Assassins.
 * Blade-Dancer - The Blade-Dancer is a swift and agily Corsair that would enter battle with any-weapon avaliable, be it daggers or duel-wielding, they most certiently do not fight fair but also can not sustain a fight against heavily armored enemies thus they dance across the battlefield searching for their next victim.

Races

 * Humans [Humans are a young race, and thus highly versatile mastering the arts of combat, craftsmaship and to an extent, magic with efficiency. The Humans' valor and strength of will has lead them to build some of the world's greatest kingdoms in this troubled period. After centuries of peace, conflict begins to brew between the Kingdoms and threats begin to manifest.

Character Classes

 * Fighter
 * Knight (DPS)
 * Warden (Tank)
 * Crusader (DPS)
 * Adept
 * Sorcerer
 * Battle-Mage
 * Cleric
 * Paladin (DPS / Tank)
 * Warpriest (DPS / Heal)
 * Bishop (Heal)
 * Rogue
 * Shadowstalker
 * Blade-Dancer
 * Blade-Dancer